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This
is where I'll be keeping work-in-progress shots of the current game,
I'll try to keep at it frequently - but you know how lazy us
coder-types are :)
Currently supported features:
Realtime lighting, refraction, distortion effects, tagged blurring
(specific meshes can have parts that leave motion blurring).
Completely shader driver for cards that can support them, and a fall back mode for cards that cannot.
Particles, Beams.
Skeletal animation.
Click images for larger view.
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