Archive for April, 2010

Collisions, verlets..

Saturday, April 17th, 2010

I know I’ve been quiet again, but I’m still busy working away. Been doing some math related work for the shmup. Had to write up some collision routines for the game, and decided to write up some simple physics that will appear in the game at specific points.
All a bit spacey and drifty so should work out well for what I had planned.